Metropolis Mayhem

Metropolish Mayhem is a firstperson competative shooter game developed for the PS4.

I'm responsible for one of the playable characters design, "Jeff the Goldfish", 3D model and textures.
Created props, minor UI 3D elements, 2D menues and splashscreens. Created the designs for the games logo and the groups logo.
Metropolis Mayhem was developed in 9 weeks total.

                 Contributions
 

  • Character art

  • Pickups

  • Concepting

  • 3D UI Elements

  • Iconography

                 Project Details

Year:
2017
Project Length: 9 Weeks
Game Engine: Tengine
Platform: PS4

Team size: 8
Responsibilities:

  • Character art

  • Concepting

  • Props

  • 3D UI Elements

  • Iconography

Abysmal

Abysmal is a single player top down survival horror game.

In this game, you take part as a nameless vagabond in transit through a quaint city. But strange creatures stalk the streets tonight...

Use your trusty revolver and flashlight to fend off the alien horrors, and reach the train station... before the nightmare consumes you.
 

Abysmal was my graduation project at Playgroundsquad.

My main focus was on designing and creating the different kinds of creatures in the game, but I also worked with animating the creatures we couldn't mo-cap, created the style guide for our visuals and helped out on creating props and assisted with SFX.

                 Contributions
 

  • Character art (Creatures)

  • Props

  • Concepting

  • SFX

  • Animation

                 Project Details

Year:
2017
Project Length: 9 Weeks
Game Engine: Unreal Engine
Team size: 12
Responsibilities:

  • Character art (Creatures)

  • Concepting

  • Style guide

  • Props

Fetmats Part VIII The Revengeance
 

Fetmats is a horror survival-game based on the legend of Fetmats from Falun.
 

Developed in just 48h by 7 first year students and 1 sound designer.
I was responsible for the main character, it's animations and the main menu/startscreen. 

                 Contributions
 

  • Character art
    Animations

  • Iconography

                 Project Details

Year:
2016
Project Length: 48 Hours
Game Engine: Unity
Platform: PC

Team size: 8
Responsibilities:

  • Character art

  • Animations

  • Iconography